PEWPEWPEWPEW
Yeah, it's that game. You fly around, you shoot stuff, you get weapon upgrades, you shoot more stuff, you fight interesting new enemy types, you shoot more stuff, you are challenged to the very limit of your abilities, and then you shoot more stuff. I hope you really enjoy holding down the fire button.
MediaTonic tried to differentiate their little shooter from the rest of the vaguely spaceship-shaped pack by giving it a generous measure of style. It has significantly more story than most games of its genre (in that it has any at all), given in the form of the wisecracking space-robot protagonist's testimony at his own trial with the game levels representing his recounting of his heroic deeds. The story is pretty humorous and frankly the presentation of the whole thing is quite slick, so the question is: Can sharp delivery counteract mechanical flaws?
As I hinted before, there's only slightly more gameplay in this thing than there are punctuation marks in its title, but I'm a sucker for a bit of good writing and clever humor. Who's That Flying?! provides some of that (in addition to a couple of cheap Uranus jokes, and I'm not too good for those either) in addition to attractive art and a couple of pretty slick animations of your character forming a baseball bat out of pure energy and then bludgeoning a monster to death with it. The end result is that I played this game for 90 minutes or so, when I probably wouldn't have gotten past 10 without the flash and the amusing story. Clearly, I find presentation to be a very compelling feature in a game, and it will drive me to continue playing even if the gameplay itself isn't terribly fun. (It is however worth noting that I didn't find it compelling enough to get all the way through the game.)
Come to think of it, I've also purchased games a few times based on their presentation before being sure that I'd enjoy the gameplay. But, as I wrote when talking about Apocalypse, I'm also willing to forgive flawed presentation when the gameplay or mechanics are compelling. So in the end, all I've really proven is that I have low standards, I'm willing to put up with a lot, and I am absolved of guilt for all my complaining because all those games that I don't like must be really, truly awful.
Come to think of it, I've also purchased games a few times based on their presentation before being sure that I'd enjoy the gameplay. But, as I wrote when talking about Apocalypse, I'm also willing to forgive flawed presentation when the gameplay or mechanics are compelling. So in the end, all I've really proven is that I have low standards, I'm willing to put up with a lot, and I am absolved of guilt for all my complaining because all those games that I don't like must be really, truly awful.