It's so relaxing that even these Lunesta butterflies are having trouble staying awake.
This is a game in which the calming atmosphere is clearly the developer's first priority, and that decision suffuses the entire experience, from the opening menu to moment you hit the exit button.
To truly explain the effect that this game has on me, I must first tell a story. Recently, I lived briefly with a fellow who spent a large amount of his free time playing Modern Warfare 2. I never actually went in his room, but that did not prevent me from hearing the sound that I usually associate with MW2 players: nonstop screaming childish rage. "FUCK YOU YOU FUCKING BITCH! YEAH, WHY DON'T YOU HACK SOME MORE YOU CHEATING FUCK? AAUURRRGGHH, FUCK A DOG!" (No, really.) On more than one occasion, it got so loud and brutal that I couldn't help but comment to my other roommates that so much anger over anything, much less a mediocre FPS, was just stupid. How ridiculous. How immature.
But now I think I get it. Why? BECAUSE ZEN BOUND 2 IS THE MOST INFURIATING GAME I HAVE EVER PLAYED.
The objective of the game is to paint the little wooden figurines by wrapping a rope around them. How does that work, you ask? Hell, I don't know. Maybe the rope is made of paint or something. I can tell you what it sure as hell isn't made of: ROPE. Sometimes it slides frictionlessly off of the figure, and sometimes bits of it stick to the thing like glue.
What? WHAT?!? ARRRGGH ROPE DOESN'T WORK THAT WAY
But no, it's not just made of some kind of magic paint. It's some kind of quantum uncertainty strand, a bizarre material that can arbitrarily perform the impossible as long as doing so will really piss me off. It bends at right angles (as seen above), it stretches and squeezes illogically, and on one occasion it actually caused a spontaneous breakdown of the figurine's structural integrity and slid right through it like it was made of water instead of wood. I didn't manage to get a screenshot of that because I was too appalled at the audacity of it. Until that moment, the "rope" had been teasing at me, picking at my patience and prodding at my temper, but this... this was a declaration of war on all that is good and decent. "Physics?!?" The rope cried incredulously. "Man, FUCK your physics." And then it was on.
To complete a level, you must wrap the rope around a nail pounded into the figure. The nail becomes active as soon as you paint 70% of the figure, but you don't get full completion credit until 99%. For an obsessive-compulsive nerd expert gamer like myself, anything less than full credit is no credit... and the rope knows that. As soon as that little nail lights up, the rope leaps for it, and if I let them within fifteen feet of each other the game will exclaim eagerly: "Hey, good work on that SILVER MEDAL! Want to try again FROM THE BEGINNING?"
INFURIATING.
Hidden beneath the calm surface of this game is a monster. It lulls you, provokes a sense of calm with its new agey faux Eastern zen facade, and then as soon as you're off your guard it pounces, latching onto you like some kind of psychic vampire. It drains you, slowly sucking out every last bit of patience and dignity, until every illogical twist of the rope has you screaming at the monitor, spraying foam-flecked apoplexy over this tiny wooden figure and its ridiculous paintjob. The game's title is simply the first in the string of lies it uses to draw you in; it's really only bound to make you rage.